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Autore Topic: Aggiornamenti TSW  (Letto 1714 volte)

Alex656

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Aggiornamenti TSW
« il: 20 Settembre 2017 - 18:46:08 »

Propongo di utilizzare questa discussione per parlare e tenere traccia degli aggiornamenti. Oggi esce la patch che aggiorna per la prima volta Great Western Express:

https://train-simulator.com/train-sim-world-update-available-now-3/
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Alessandro Galimi

Alex656

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Re:Aggiornamenti TSW
« Risposta #1 il: 24 Ottobre 2017 - 13:19:58 »

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Alessandro Galimi

Alex656

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Re:Aggiornamenti TSW
« Risposta #2 il: 21 Marzo 2018 - 21:33:01 »

Aggiornamento del 20/3/2018 (fonte https://forums.dovetailgames.com/threads/train-sim-world-update-available-now-20-03-2018.4035/) :

Passenger Improvements
- Extend platform passenger spawn range to 1km
- Reviewed and revised AI navigation mesh on all stations
- Reviewed and revised character spawn points to help them get on the platform quicker
- Give AI knowledge of when trains are arriving and which platform, so they can tend to navigate towards platforms that have trains coming and away from those that don't.
- Increase spawn rate for stations so a greater volume of characters are shown
- Add a hard limit to the number of characters to prevent dropping framerate
- Adjusted character spawner so it will now use a random one from those available instead of only using the first
- Numerous changes to how the mechanic works for passengers getting on and off trains

Crashes
- Fix crash when trying to stream a missing rail vehicle / formation definition

Gameplay
- Fix incorrect direction of flipped rail vehicles on spawn from portal
- Player prompts use the internal service name rather than the Display Name.
- Fix failure to find path when formation length shortens due to uncouple instruction
- Allow manual override of coupling destination as temp workaround for bad implicit coupling locations
- Fix pathfinder not creating a path correctly when reversing after an uncouple instruction
- Thread safety pass for network path finder.
- Show couple / uncouple objective markers over couplers instead of vehicles. Show number of vehicles to uncouple and allow FormationName as format string in for uncouple instructions
- Fixed issue with alerter warning going off after fuse has been switched off.
- Easier in game map movement with gamepad by reducing movement threshold
- Fixed issue where pushed button would sometimes get stuck in a pushed state after loading a save game.
- '2' Camera now does not collide with attached actors (e.g. cargo).

GP40-2
- Fixed rear ditchlight glass on yn2 and yn3b
- Created new master material for masked numbers, turned off point lights, painted handbrake blue, changed grill colour for YN2 and 3b, Reskinned engine latch.
- Minor update to Number Lights on YN2 and YN3b liveries. Removing Point Lights. Setting Number Boards to new Material. Changing new Material to Masked Master Material

LS2
- Complete lighting re-setup for underground stations including static baked lighting for greatly improved visuals and better framerate
- Re-implemented tunnel and underground station lighting system to work with dynamic objects such as rail vehicles, cab interiors etc
- Fill in some missing platform marker references, required for passenger loading/unloading to work
- Fix Dessau by setting platform marker references
- Bitterfield Station: Redid nav mesh and fixed passengers from standing underground
- Moved a platform wait area at Dessau Hbf so that it is fully covered in nav, rebuilt the nav. Passengers now flow correctly
- Fixed collision mesh in tunnels
- Leipzig HBF Stair collision fix
- Electrification applied to short section originally missed

Talent 2
- Updated Passenger Splines, elongated and rotation applied to spline points to ensure passengers get off the correct sides properly.
- Switched Standard seat name to “Driver”.

GWR HST
- Re-implemented LoDs on coaches

GWR Class 166
- Switched brake hold control to use key definitions for automatic brake so they can now be redefined
- Fixed some collision issues with the body and doors


Confermato ulteriore incremento del frame rate  :pollicesu
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Alessandro Galimi

Alex656

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Re:Aggiornamenti TSW
« Risposta #3 il: 05 Aprile 2018 - 10:16:11 »

Ieri, 04/04/2018, è uscito un aggiornamento che risolve alcuni problemi sul northeast corridor:

Environment

    New York Switcher Scenario - Added correct intro card
    New York Switcher Scenario - Added exit instruction so scenario can be ended naturally
    Fixed world lighting where it suddenly got brighter as you were driving south from New Rochelle
    New York Penn and Secaucus Junction physical material updated to correct footstep sounds
    Re-oriented 5 switch stands at Oak Point Yard

Audio

    Alerter audio updated
    ACS-64 - AI now have traction motor sounds playing
    ACS-64 - Added dynamic brake audio

Locomotives

    Improved corridor connections so they are always consistently connected
    Alerter updated on ACS-64
    Improved visual quality of ADU displays
    Improved overall lighting response on vehicles
    Improved shadow to remove skylight reflections for vehicles in tunnels
    Corrected spelling mistake on MFD for word “Reservoir”
    ACS-64 - Swapped position of pantograph height detection volumes so the pantographs should now be at their correct heights
    GP40-2 - Fixed rear ditch lights
    GP40-2 - Fixed number board on YN3 livery
« Ultima modifica: 05 Aprile 2018 - 10:18:06 da Alex656 »
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Alessandro Galimi

Alex656

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Re:Aggiornamenti TSW
« Risposta #4 il: 04 Maggio 2018 - 09:50:30 »

03/05/2018, nuovo aggiornamento, abbastanza corposo; hanno migliorato le performance sfruttando ulteriormente le cpu multicore; dettagli qui:
https://live.dovetailgames.com/live/live/articles/article/train-sim-world-spring-update-available-now

Ho fatto un giro veloce e gli scenari scorrono tutti perfettamente  :pollicesu
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Alessandro Galimi

Littorino

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Re:Aggiornamenti TSW
« Risposta #5 il: 04 Maggio 2018 - 13:05:49 »

Sono contento anche se sono mesi che non apro TSW, in verità starei aspettando l'aggiornamento piu' importante, quello sugli editor.  :shootme
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-Marco Paterna-
E' meglio dare l'impressione di essere stupidi stando zitti piuttosto che aprir bocca e fugare ogni dubbio. (MdG)
-Nei miei lavori non si fa uso di materiale pay-

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Alex656

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Re:Aggiornamenti TSW
« Risposta #6 il: 04 Maggio 2018 - 13:24:22 »

Sono contento anche se sono mesi che non apro TSW, in verità starei aspettando l'aggiornamento piu' importante, quello sugli editor.  :shootme
Non sei l'unico, lo stanno chiedendo a gran voce; c'è già chi, come ha fatto vedere Andrea qui da noi, sta facendo esperimenti direttamente sull'UE4 https://forums.dovetailgames.com/threads/steam-locomotives.3957/
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Alessandro Galimi

Gianmarco58

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Re:Aggiornamenti TSW
« Risposta #7 il: 04 Maggio 2018 - 15:12:13 »

Anch'io sono mesi che non lo utilizzo e sinceramente mi è già scappata la voglia.
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Gianmarco

Ludovico E464

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Re:Aggiornamenti TSW
« Risposta #8 il: 04 Maggio 2018 - 17:00:52 »

Io rimarrò ancora in TS.
Invece di soddisfare le richieste , che sono giuste dato che senza editor non si va avanti , costruiscono tratte , le quali anche brevi  :pollice_giu :pollice_giu :pollice_giu
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Ludovico

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Andrea66

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Re:Aggiornamenti TSW
« Risposta #9 il: 04 Maggio 2018 - 17:17:19 »

Si, avete ragione...
Neanche io lo sto usando....

Però sto andando avanti pian piano con sperimentazioni varie...

Ho anche iniziato a fare dei "loft" di galleria. Potenzialità mostruose, ma fino a che non sappiamo quanto l'editor (se ci sarà) limiterà la libertà che UE4 concede, si rischia di eccitarsi troppo per poi rimanere delusi...


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Alex656

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Re:Aggiornamenti TSW
« Risposta #10 il: 15 Agosto 2019 - 16:11:23 »

E' disponibile l'aggiornamento a TSW 2020  :pollicesu
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Alessandro Galimi

Alex656

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Re:Aggiornamenti TSW
« Risposta #11 il: 11 Dicembre 2019 - 20:00:21 »

Toh, finalmente hanno introdotto una novità tanto attesa, il cab sway (oscillazione in cabina, già presente su Ts da una vita), appena provato e funzionante; ecco l'elenco delle modifiche oggetto dell'aggiornamento odierno (11/12/2019):

Core

· Added Camera Motion Sway feature which can be enabled or disabled in the game settings menu.
· Resolved an issue whereby player loco level could be miscalculated for mastery rewards.
· Resolved an issue whereby the brake type for the currently operating loco could alter when repeatedly sitting in the driver’s seat.
· Resolved an issue whereby platform stop markers could be rendered offset to the track.
· Resolved an issue whereby pressing the emergency stop button would not cut the operating loco’s engines.



Great Western Express

· Resolved an issue whereby player could walk through closed gangway doors on the Class 166.
· Updated audio occlusion modelling across the Class 66 front and rear cabs.
· Class 66 HUD now shows target speed when slow speed setting is active.

Northern Trans-Pennine

· Resolved an issue whereby the ‘Manchester-Leeds All stops’ service on NTP Journey mode could become blocked for completion.
· Resolved an issue whereby the ‘0921 Leeds - Manchester Express’ service could become blocked for completion, due to a non-cleared signal at Leeds main platform.
· Improved NPC texture memory usage toward improved title stability.

Main-Spessart Bahn

· Resolved an issue whereby ‘DB88119 Gemünden-Aschaffenburg’, ‘DB86109 Aschaffenburg- Gemünden’ and ‘DB 83175 Heigenbrucken – Gemunden’ services could become blocked for completion.
· Added schedule times to all stops on the timetable services.
· Updated brake simulation on the DB Habiins 344 wagon.
· Resolved an issue whereby the DB BR 146 tutorial could become blocked for completion whilst awaiting brakes to charge.
· Resolved several instances of incorrect secondary speeds reported across the route.

DB BR 182

· Added a notched position for “released” to the direct brake lever.
· Resolved an issue whereby using AFB could lead to the brakes being locked on.
· Resolved an issue whereby the Sifa pedal state would not update if already sat in the seat prior to turning Sifa on.
· Resolved an issue on ‘Night Rider’ scenario where the player could be blocked at Bitterfield awaiting an AI loco to pass.
· Resolved an issue on ‘Night Rider’ scenario where the player could arrive late into Bitterfield if PZB was active.

DB BR 155

· Resolved instances of the 155’s traction motor and brake hiss audio failing to play correctly.
· Resolved an issue whereby Sifa could trigger in the BR 155 cab, when driving in a loco coupled to it.
· Resolved an issue whereby reloading save data on the ‘Lethmathe Lite’ scenario could cause a title crash.
· Resolved an issue whereby it was possible to block completion of the BR 155 tutorial through invalid settings on the ‘Headlight Brightness’ objective.
· Updated brake simulation on the DB Falns 183 wagon.

Rhein-Ruhr Osten

· Resolved an issue whereby the ‘Technical Difficulties’ scenario could become blocked for completion.
· Resolved an issue whereby the EOTD wouldn’t spawn on SGGMRRS wagons.
· Resolved an issue whereby incorrect wagon type numbers could appear on the Shimmns TTU wagons.
· Added audio cues for 422 open and close window actions.
· Resolved an issue whereby audio occlusion could apply incorrectly when opening and closing the 185.2’s doors and windows.
· Resolved an issue whereby eastbound service locos were displaying incorrect destinations on their display boards.
· Changed 3car S5 service trains to 4cars to ensure correct service formations.
· Resolved an issue whereby final tasks in freight services were “Go Via” rather than “Stop At location” instructions.

Ruhr-Sieg Nord

· Added “Journey” game mode.
· Updated scenario and timetable scoring to latest mechanics and added medal rewards.
· Resolved an issue where tunnel lights could clip the player’s cab interior when driving through Letmathe East tunnel.
· Updated brake simulation across the Ruhr wagons: DB Shimmns-TTU 722, DB Shimmns-U 708, DB Habbiins 344 and DB Roos-t 645
· Resolved an issue whereby Sifa could trigger in the BR 143 cab, when driving in a loco coupled to it.
· Resolved an issue whereby Sifa could trigger in the BR 185.2 cab, when driving in a loco coupled to it.
· Updates to BR 143 and DB DoppelStockwagen main reservoir and brake pipe cable positioning.

West Somerset Railway

· Added “Journey” game mode.
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Claudio Mussa

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Re:Aggiornamenti TSW
« Risposta #12 il: 11 Dicembre 2019 - 21:10:24 »

Grazie Alex per questa informazione, sospiro di sollievo, continuano a manutenere e migliorare il prodotto.. !
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Cordiali Saluti, Claudio Mussa coordinatore Staff RI