Train Sim World > Area di discussione TSW

Aggiornamenti TSW

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Alex656:
Propongo di utilizzare questa discussione per parlare e tenere traccia degli aggiornamenti. Oggi esce la patch che aggiorna per la prima volta Great Western Express:

https://train-simulator.com/train-sim-world-update-available-now-3/

Alex656:
Aggiornamento del 24/10/2017:
https://train-simulator.com/train-sim-world-update-available-now-4/

Alex656:
Aggiornamento del 20/3/2018 (fonte https://forums.dovetailgames.com/threads/train-sim-world-update-available-now-20-03-2018.4035/) :

Passenger Improvements
- Extend platform passenger spawn range to 1km
- Reviewed and revised AI navigation mesh on all stations
- Reviewed and revised character spawn points to help them get on the platform quicker
- Give AI knowledge of when trains are arriving and which platform, so they can tend to navigate towards platforms that have trains coming and away from those that don't.
- Increase spawn rate for stations so a greater volume of characters are shown
- Add a hard limit to the number of characters to prevent dropping framerate
- Adjusted character spawner so it will now use a random one from those available instead of only using the first
- Numerous changes to how the mechanic works for passengers getting on and off trains

Crashes
- Fix crash when trying to stream a missing rail vehicle / formation definition

Gameplay
- Fix incorrect direction of flipped rail vehicles on spawn from portal
- Player prompts use the internal service name rather than the Display Name.
- Fix failure to find path when formation length shortens due to uncouple instruction
- Allow manual override of coupling destination as temp workaround for bad implicit coupling locations
- Fix pathfinder not creating a path correctly when reversing after an uncouple instruction
- Thread safety pass for network path finder.
- Show couple / uncouple objective markers over couplers instead of vehicles. Show number of vehicles to uncouple and allow FormationName as format string in for uncouple instructions
- Fixed issue with alerter warning going off after fuse has been switched off.
- Easier in game map movement with gamepad by reducing movement threshold
- Fixed issue where pushed button would sometimes get stuck in a pushed state after loading a save game.
- '2' Camera now does not collide with attached actors (e.g. cargo).

GP40-2
- Fixed rear ditchlight glass on yn2 and yn3b
- Created new master material for masked numbers, turned off point lights, painted handbrake blue, changed grill colour for YN2 and 3b, Reskinned engine latch.
- Minor update to Number Lights on YN2 and YN3b liveries. Removing Point Lights. Setting Number Boards to new Material. Changing new Material to Masked Master Material

LS2
- Complete lighting re-setup for underground stations including static baked lighting for greatly improved visuals and better framerate
- Re-implemented tunnel and underground station lighting system to work with dynamic objects such as rail vehicles, cab interiors etc
- Fill in some missing platform marker references, required for passenger loading/unloading to work
- Fix Dessau by setting platform marker references
- Bitterfield Station: Redid nav mesh and fixed passengers from standing underground
- Moved a platform wait area at Dessau Hbf so that it is fully covered in nav, rebuilt the nav. Passengers now flow correctly
- Fixed collision mesh in tunnels
- Leipzig HBF Stair collision fix
- Electrification applied to short section originally missed

Talent 2
- Updated Passenger Splines, elongated and rotation applied to spline points to ensure passengers get off the correct sides properly.
- Switched Standard seat name to “Driver”.

GWR HST
- Re-implemented LoDs on coaches

GWR Class 166
- Switched brake hold control to use key definitions for automatic brake so they can now be redefined
- Fixed some collision issues with the body and doors


Confermato ulteriore incremento del frame rate  :pollicesu

Alex656:
Ieri, 04/04/2018, č uscito un aggiornamento che risolve alcuni problemi sul northeast corridor:

Environment

    New York Switcher Scenario - Added correct intro card
    New York Switcher Scenario - Added exit instruction so scenario can be ended naturally
    Fixed world lighting where it suddenly got brighter as you were driving south from New Rochelle
    New York Penn and Secaucus Junction physical material updated to correct footstep sounds
    Re-oriented 5 switch stands at Oak Point Yard

Audio

    Alerter audio updated
    ACS-64 - AI now have traction motor sounds playing
    ACS-64 - Added dynamic brake audio

Locomotives

    Improved corridor connections so they are always consistently connected
    Alerter updated on ACS-64
    Improved visual quality of ADU displays
    Improved overall lighting response on vehicles
    Improved shadow to remove skylight reflections for vehicles in tunnels
    Corrected spelling mistake on MFD for word “Reservoir”
    ACS-64 - Swapped position of pantograph height detection volumes so the pantographs should now be at their correct heights
    GP40-2 - Fixed rear ditch lights
    GP40-2 - Fixed number board on YN3 livery

Alex656:
03/05/2018, nuovo aggiornamento, abbastanza corposo; hanno migliorato le performance sfruttando ulteriormente le cpu multicore; dettagli qui:
https://live.dovetailgames.com/live/live/articles/article/train-sim-world-spring-update-available-now

Ho fatto un giro veloce e gli scenari scorrono tutti perfettamente  :pollicesu

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